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A few miles north and east of Vathirond, the Brey River drops in close to the boundary of what was once Cyre and quickly changes course to the north. The warm water is cooled, for it has skirted the frosted glass shore. The river becomes dull with contact of dead gray mists before reaching the narrow pool. On one side of the river the golden foothills races up to the strong and vibrant Sheilar’s Glade, but on the valley side the water is lined with dark red cliffs cauterized in sections of jagged glass, carrying in their lower lands the debris of the Last War; and the still armored soldiers with mottled, white, recumbent limbs that arch over the pool. On the glassed bank under the canyons the bodies lie deep and so crisp that a voice would have sounded a shout in the quiet. Dark sentries come out of the burned land to reenact battles that had ended years before in the dark red ochre canyons in the evening, and the damp flats are covered with none of the night tracks of common animals, but only with those of the nightmares that come to drink in the dark.

There is no path through the stands of corpses and lairs of nameless horrors, no path beaten hard by boys coming down from the ranches to swim in the shallow waters, nor beaten hard by travelers who come wearily from the seldom walked roads near Vathirond in the evening. In the base of a low giant crater there are the bleached bones made by many fires; the calcified remains are worn smooth by time and etched in scars by blade and brand.

Evening of a hot day started the little wind to moving among the leaves. The shade climbed up the hills toward the top. On the glassed shores and near dark lands the still moving dead sat as quietly as little gray sculptured stones. And then miles from the west came the sound of footsteps on crisp sycamore leaves. The sculpture heads turned noiselessly as if attuned. A stilted heron labored up into the air and pounded down river. For years the place was lifeless, and then two men emerged from the path and came into an opening by the bank of the Brey River miles from the sharp edge of the Mournland.

The Setting The Campaign The Game
*1
*2
*3
1. A New Sun Rises
2. The Caves
*3
*Characters
*2
*3

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